This month’s game was Dungeon of the Endless by Amplitude Studios, described on Steam as a Rogue-Like Dungeon-Defense game. The player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out…
None of us in the club actually did manage to find our way out, and only managed to make it to about level 6 or 7 on “Easy” mode. This must have been sarcasm on the part of the developers, because one of our biggest issues with the game was the crushing level of difficulty that took away from our ability to really get deep into the game’s systems and mechanics. … continued
On Sunday we met for the monthly Game Design Workshop. Three teams set about creating a game from scratch over the course of three hours — no small feat! Here’s what we came up with: … continued
This month’s Seattle Indies Social was the usual blast. Thanks to everyone who brought extra chips, food, and of course – their games! We saw some really rad stuff at the informal demo table yesterday – check them out below! … continued
For a game that no one had much to say about, this ended up being one of our longest Game Club sessions. It turns out that I Am Bread is a lot more fun to watch and play in a group of people than it is to play alone. So rather than spend a lot of time picking apart the many issues we had with the game, we did what most of us didn’t spend much time doing this month – actually playing I Am Bread.
That is not to say that we didn’t spend time discussing our likes and dislikes about the game. Our main issue was that the game’s trailer leads you to believe that its a lighthearted romp with a goofy premise and some fun with physics, when in actuality it’s a very demanding and frustrating exercise in battling a janky camera while playing QWOP in 3D space. … continued
Power of Play was held on the 4th floor of the Bellevue Meydenbauer Convention Center this year. It boasted 2 days of talks from industry experts, a showcase of 59 indie games in their Indie Expo Hall, and 5 finalists for the Seattle Indie Games Competition, which was won this year by Tumblestone! Congratulations to them on a well-deserved victory!
If you missed the event and would like to check out a whopping 52 photos of various games demo’d at the expo hall, you can browse our Facebook group for the full album, or click-through for an abbreviated and uncaptioned gallery below! … continued