Seattle Indies Social – October 20th ’15

This month's Seattle Indies Social was a special one. 17-Bit, long-time supporter and generous host for Seattle Indies, is moving away to Japan. We bid a very sad farewell to our friends, Zach and Raj, and wish them all the best. In their usual a...

By Constance Chen

Dungeon of the Endless – Game Club recap

This month's game was Dungeon of the Endless by Amplitude Studios, described on Steam as a Rogue-Like Dungeon-Defense game. The player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dun...

By Tim Cullings

Game Design Recap

On Sunday we met for the monthly Game Design Workshop. Three teams set about creating a game from scratch over the course of three hours -- no small feat! Here's what we came up with: Polished Platformer The first team decided to make a platforme...

By Alex Schearer

Seattle Indies Social – May 26th ’15

This month's Seattle Indies Social was the usual blast. Thanks to everyone who brought extra chips, food, and of course - their games! We saw some really rad stuff at the informal demo table yesterday - check them out below! Alicorn Princess ...

By Constance Chen

I Am Bread – Game Club recap

For a game that no one had much to say about, this ended up being one of our longest Game Club sessions.  It turns out that I Am Bread is a lot more fun to watch and play in a group of people than it is to play alone. So rather than spend a lot of...

By Tim Cullings

Power of Play 2015!

Power of Play was held on the 4th floor of the Bellevue Meydenbauer Convention Center this year. It boasted 2 days of talks from industry experts, a showcase of 59 indie games in their Indie Expo Hall, and 5 finalists for the Seattle Indie Games C...

By Constance Chen