Game Design Recap

On Sunday we met for the monthly Game Design Workshop. Three teams set about creating a game from scratch over the course of three hours -- no small feat! Here's what we came up with: Polished Platformer The first team decided to make a platforme...

By Alex Schearer

Seattle Indies Social – May 26th ’15

This month's Seattle Indies Social was the usual blast. Thanks to everyone who brought extra chips, food, and of course - their games! We saw some really rad stuff at the informal demo table yesterday - check them out below! Alicorn Princess ...

By Constance Chen

I Am Bread – Game Club recap

For a game that no one had much to say about, this ended up being one of our longest Game Club sessions.  It turns out that I Am Bread is a lot more fun to watch and play in a group of people than it is to play alone. So rather than spend a lot of...

By Tim Cullings

Power of Play 2015!

Power of Play was held on the 4th floor of the Bellevue Meydenbauer Convention Center this year. It boasted 2 days of talks from industry experts, a showcase of 59 indie games in their Indie Expo Hall, and 5 finalists for the Seattle Indie Games C...

By Constance Chen

Seattle Indies Expo 2015 submissions are open!

In case you hadn't heard, SIX 2015 is on like prawn! (please don't make fun of my rhyming abilities.) Exhibitor applications are now open and will remain open until July 6th. We'll get back to applicants around that time and announce our finalized...

By Constance Chen

Game Club, May 20 – I Am Bread

(For those who need a quick refresher: what a book club is to discussion of literature, the Eastside Game Club is to discussion of game design.) This month's game is I Am Bread, the epic story of a slice of bread’s journey to become toast from th...

By Constance Chen