iFEST Seattle 2015!

iFEST 2015 was a fun and exciting day! Congratulations to all our local indie devs and speakers who participated! If you missed out on the event, check out iFEST's website for a list of all games that exhibited at the Seattle Armory today, or con...

By Constance Chen

Seattle Indies Social – April 28th

Yesterday's Seattle Indies Social at 17BIT saw a great turnout with an excellent Spotify playlist and a refreshing mix of both new and old faces. Thanks to everyone who showed up - we hope to see you again at future meetups! We also saw an intere...

By Constance Chen

Ludum Dare 32!

Ludum Dare 32 has come and gone. This time, however, local indie studio AtomJack very generously offered to host a space for indies who wanted to jam together in-person! A final show and tell event was hosted on Monday at 7pm, where the fruits of ...

By Constance Chen

Seattle Indies Expo 2014 is coming to Melrose Market Studios on Sept 1st!

SIX 2014 is happening on PAX weekend, Monday, September the 1st, at Melrose Market Studios! Melrose is six blocks and a short six minute walk away from PAX. SIX is free to attend and does not require a PAX badge. Doors open to the general public ...

By Constance Chen

Upcoming Events Galore!

 Invisible Arcade - July 29th Full Indie Summit August 9/10 SIGGRAPH comes to Vancouver Aug 10-14th UNITE the following week! PAXDEV and PAX Prime the next week, along with SIX - SEATTLE INDIES EXPO! This is a great place to be a developer!

By Matthew Burns

SUUG: Substance in Unity and Physically Based Rendering

Seattle Unity Users Group present:  Substance in Unity and Physically Based Rendering Allegorithmic’s Substance suite is a powerful tool for creating and editing procedural materials - if that weren’t reason enough, Unity natively supports subs...

By Matthew Burns