Seattle Indie Success!
Seattle Indies Expo (SIX) had a great turnout! Big thanks to everyone who attended, exhibited, and donated! Extra-special thanks go to Haunted Temple Studios for organizing and hosting the event.
All the latest news and events.
Seattle Indies Expo (SIX) had a great turnout! Big thanks to everyone who attended, exhibited, and donated! Extra-special thanks go to Haunted Temple Studios for organizing and hosting the event.
Our first attempt at a more public-facing event happens next Monday thanks to our gracious hosts and organizers at Haunted Temple Studios (makers of Skulls of the Shogun). Bring your game project with you! Monday July 18, 2011, 7pm-Midnight1534 1st Ave S Seattle, WA 98134 It’s going to be free, we only ask that you RSVP. Please see the full information page here.
Tell us your name and how you got into indie games. My name is Scott Brodie and I’m an independent game designer. I started taking a serious interest in building indie games a few years ago after being exposed to the influential work of people like Jason Rohrer (Passage, Gravitation), Jonathan Blow (Braid), and Eskil Steenberg (LOVE). Their outspoken commitment to a personal vision was inspiring, but more importantly they shed light on viable paths I could follow to earn a living making the games I enjoyed bui...
Realm of the Mad God is a “cooperative MMO shooter” developed by Wild Shadow Studios in association with Seattle indie Spry Fox. Spry Fox’s Danc has a great post on his blog Lost Garden on the game’s genesis, design challenges and lessons learned.
Seattle Indie and Unity expert Samantha Kalman has uploaded an early version of her game Sen to Kongregate.com. Sen is a musical puzzle game where you compose the song as you play. “I submitted Sen to the Project Eden music game contest, in the hopes of getting a little funding for further development,” she says. “It would be awesome if y’all could try it out, and if you like it please give it a nice rating!” Play Sen here: http://www.kongregate.com/games/StudioOrganik/sen
Tell us your name and how you got into indie games. My name’s Dan MacDonald and I made my first indie game in LOGO when I was 13 years old. I’ve been hooked ever since and have continued working on my own little games projects whenever I can. What moments in games inspire you? I remember getting PK’d in UO for the first time, I felt like someone had beat me up in real life. That was intense. These days I love playing games that capture the heart and passion of the team (generally a small one) ...